Abbreviation |
as used in oAo |
as used in GPL |
ASSETS |
|
a positive amount of KOINS. must have to be able to race |
|
Avg Deviation |
Average Deviation |
how much you drift from being consistent |
in GPL Rank the difference in time from your best lap compared to
your worst |
backmarkers |
Lappers |
drivers who are slower than the faster ones, and are
getting lapped. |
Blocking or weaving, pinching |
|
when someone is about to be passed, and instead of
slowing, begin to move side to side on the racing surface to make passing near
impossible. Most Unsportsmanlike |
blue flag |
|
See Rules for more |
an indicator that a faster car is nearing. |
bonuses |
added assets |
doing well in a race can
earn additional KOINS or depending on chassis driven |
|
budgets |
economics, amount of KOINS available |
all teams and drivers start each season with a set budget. used to
sign drivers, pay fines etc. |
|
Chassis Bonus
|
|
with regard to "Points" (see below)
some cars are thought of as less favorable. in order to insure all marques are
driven, the less desired cars have automatic increases to
KOINS if they are
running at finish and complete 75% of the race.See League Operations/Points Chart for
details
|
|
Coupons |
|
used to determine which Privateers will race when more show up than
grid spots are available |
|
CC |
|
regarding economics, means Current
KOINS (up to date) |
|
DQ
|
Disqualify |
after making an illegal qualifying
run, drivers are expected to DQ themselves from the Qual order, but may still race |
to not be classified at end of race.
usually due to an infraction of the rules. |
there are some cases of a penalty in
oAo also applying a DQ to a racer. |
damages |
|
after a race in Replay Analyzer details can
be reported on level of repair needed if any contact was made. Minor, Medium and
Severe, along with Engine (exploded) the level of each reported damage adds up and
determines if the total damage suffered is beyond repair. If repairs are needed
then KOINS are deducted to do so. |
draft |
|
slipstreaming or following a car ahead is called is
sometimes referred to as drafting. |
driver values |
Currently Not in use |
a system devised for oAo to allow Team Leaders a manner
in which to sign drivers to their team, within limits of a starting budget |
|
divisions |
in oAo D1/p and D2/i each comprised of 3 Groups (g's) |
grades of driver ability in an attempt to have
competition be somewhat better balanced |
D1 races PRO
D2 races INT with
limited ShiftR |
Event |
|
on alternating
Saturdays, there is
a D1/p race and a D2/i race. the combination of these two races is called an event. |
|
Engine Swapper |
|
Illegal in oAo |
A 3d party software program designed to allow a mixing of
default engines to be placed in any of the 7 chassis. |
Groups |
|
within each "division" there are
3 sub grades, Group v6, v5 and
v4 in Division D1/p, and Group v3, v2 and v1 in Div D2/i |
|
grid spots |
|
there are starting positions for 19 cars
total. a starting position is referred to as a Grid Spot |
hot lap |
|
leaving the pit box, you are on an OUT LAP.. the next time by the Start/Finish
line you begin a timed lap... called a Hot Lap. |
Illegal Shift-R |
|
Shift-R's done outside a pit box are not allowed, and will result in a DQ if done
for any reason. |
In Intermediate mode, will reset the car, on
track, with race fuel reset and cold tires |
KOINS |
|
are what we use as "money" .
you need a positive amount in order to afford to race. |
|
KOINS (Bonus) |
added assets |
See Economics/Explained-BUDGETS & BONUSES for details.
Basically at the end of each season 'KOINS' are awarded that are used in the
upcoming season to sign drivers, and help balance chassis preferences. |
|
KOINS (Team) |
|
assets that the Chassis type starts the season with,
then as the season progresses, the total KOINS the team has accumulated. |
|
LL, FL, mLL, Pole,HC,mC
|
|
LL=laps lead FL=fast lap
Pole=fast qualifier
HC=highest climber (most positions
gained from start position
mC=most consistent (amount of deviation
between all timed laps of race) |
Order of Admittance |
|
the determination of what drivers get to fill Grid Spot
allocations, when there are more drivers than spots available |
|
pit box |
|
during a race, any such location will be acceptable for
a stop |
the area in which your car sits when you first enter the
cockpit. |
Points |
|
what you earn for race performance.
final position at end of race |
|
privateer (Pvtr) |
also 'Independent' |
any driver that is not on a team |
|
racing line |
|
considered the 'groove' or best part of track to be fast |
some tracks have a darker line on the track
that is supposed to represent the line, but often is not accurate graphically. |
in a race, slower drivers should
yield the line to faster
drivers |
Racing Down |
|
oAo has Divisions that
separate drivers by their ability. |
there is no
racing up or down unless a driver is reclassified to the
'other' division and if so, loses any points scored. |
Racing Up |
|
rookie |
|
a driver who joins a league for his first season |
|
S/F |
Start/Finish |
the line at which the front row of cars are
positioned before the race start. |
stop&go |
Stop And Go |
a procedure in which a car drives into pit entry, slows
and enters a pit box, and stops before returning to the race. sometimes used to
serve a penalty or level competition. |
|
start from the pits |
|
applied to a race in which a car may not
start from the grid, or misses the window to start from the grid. after the green
flag, drivers will be be shown the green button to enter their chassis, and be
able to pull out of their pit box and begin their race. a GPL glitch can cause you
to not have your first lap counted if your pit box is after the Start/Finish line. |
Team Leaders |
TL |
before each season drivers can choose to be a TL. the
order in and drivers selected to drive for a team are
detailed in the rules. |
|
penalty |
|
in oAo, see Rules for listing, but its a predefined list
for wrong-doing, usually with regard to a competitor. usually when a driver is
impatient and forces a pass, or re-enters in an unsafe manner. |
GPL has its own built in penalties, for cutting corners,
or jumping the start, usually requiring a stop in the pits for varied amounts of
time. |
pit in |
PI |
one of 2 'allowed' but not required chat
comments. PI = announces you are about to enter pit lane. should be done at the
moment you are approaching the actual exit, not so far away that someone behind
you wouldn't think it was you about to pit. |
pit out |
PO |
one of 2 'allowed' but not required chat
comments. PO = announces you are exiting pits. should be done at the moment you
are at the actual exit, not pulling away from your pit box. |
Points |
Pts |
based on what position drivers finish a race. it
determines the Standings as the season progresses. |
|
SLAM |
|
a driver who takes pole, the win, has Fast Lap, leads the
most laps and is most consistent in the race. rare achievement! |
|
signature track |
|
the track selected each season to run a full distance
race on. |
|
"Tally" marks |
|
the term 'Tally' is used to describe a number of times
something happens. 3 medium damages suffered in a race would be recorded with 3
tally marks. |
|
the Commissioner |
|
title of extreme reverence and power... ME :P |
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